![]() |
|
#191
|
|||
|
@Everyone who keeps posting here with name and race:
YOU NEED TO REGISTER HERE: http://worldwar.gamerservices.net/ for the pvp world war!! dont forget to change your race after you registered or you will be listed as human (even if you picked a different race at registration) [You must be logged in to view images. Log in or Register.] | ||
|
|
|||
|
#192
|
|||
|
<3
| ||
|
|
|||
|
#193
|
||||
|
Quote:
If say you are the leader of the dark elves and you decide it is time to crush Freeport you will need to pay for your troops. If on your team you have like 3 level 50's some level 40s and level 20s you'd have to pay the cost 50 + 50 + 50 + 40 + 20 = 210 supply line resources to engage in combat The maximum you are allowed to spend is 700 so it keeps both opposing armies balanced. It also means early on lower level players will be beneficial :-) | |||
|
|
||||
|
#194
|
||||
|
Quote:
__________________
Holey 57 Cleric -STRIPPED/RETIRED Gream Cheese the King of Thieves 60 Rogue RIP Rygrim | |||
|
|
||||
|
#195
|
|||
|
Current Version: 0.01b
----------- Voting You must give your vote to an official Referee in game. See the referee page. You can only vote once. You can vote for yourself. You can only vote for your race. If a tie occurs another vote will take place. This does not stop the game from starting. Your race will suffer from having no leader and being unable to move troops leaving you open to attack. Deployment A leader may move his troops only 1 zone per turn and in any direction. He may move as many troops as he likes - ie leave 2 at home, move 3 north and 4 east. Yes dungeons can be taken by a race (any zone can). To completely wipe out another race you must take control of all of the zones in their city. Ie for freeport this would be 3 zones. For Rivervale it would be one. A leader of an army may only deploy his troops to an adjacent occupied zone. If the zone is contested the next day a battle will commence between the forces involved. An army may spend no more than 700 points deploying his troops in a battle zone. If an army is deployed in a zone that is not contested they will automatically take it the following day. Alliances may 'leap-frog' over a zone with no battle if it belongs to an ally during that turn. However they must still pay the movement cost of one day. If their alliance is broken any unconnected zones will be lost. Resources Each zone secured by a race will generate 50 supplyline resources per day which may be used to initiate battles. Every battle allows for you to spend up to a maximum of 700 supplyline resources. Moving troops between zones is currently free. Alliances Alliances may be declared once a races army reaches an adjacent tile to the race in question. It takes 1 day for an alliance to be configured. You must declare the alliance to a referee. Alliances take one day to break. Alliances broken must be declared to a referee. All unconnected zones broken due to the alliance break will be lost. When a zone is contested a battle is refereed by an Official Referee. Each zone has it's own specific Game Type associated with it. Like capture the flag, defend the fortress, rescue the damsal. The winner of the battle takes the zone. Feedback You are strongly encouraged to feedback in the ruleset discussion thread. | ||
|
|
|||
|
#196
|
|||
|
A special page for propaganda from all races has been set up - hopefully more will come soon!
http://worldwar.gamerservices.net/propaganda | ||
|
|
|||
|
#197
|
|||
|
Phallax signed up and ready to rumble!
Vote for Phallax, Barbarians will NOT lose our Northern lands!
__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | ||
|
|
|||
|
#198
|
|||
|
Pls. join me in the slaughtering of our enemies by electing me to dark elf royalty.
50 wizard | ||
|
|
|||
|
#199
|
|||
|
Bah, looks like I'll be reinstalling for this... go go mediocre Halfling Rogue damage.
| ||
|
|
|||
|
#200
|
|||
|
Mimix - Erudite
| ||
|
|
|||
![]() |
|
|