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#1
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There are many preconditions that have to be made before any sort of revision to the raiding ruleset can be made.
The first and most important is that all parties believe that it has to and should change. After this there are a number of secondary preconditions that will need to be agreed upon Examples include: -that the raiding ruleset adopted should remain competitive -that the raiding ruleset adopted should contain some reward for effort, efficiency, and dedication, including time invested -that the raiding ruleset adopted must require at most the current amount of time GMs currently invest toward policing the current ruleset in place. From this groundwork you can move on to discussing aspects of possible rulesets. Examples include: -keeping variance, a change of variance values and mechanics, or no variance at all -what types of rule sets will discourage the negative behaviour (in this case, long duration camping) and prevent it from reoccurring -the pros and cons of each of various rulesets, and their relation to the secondary preconditions -timers (to engage, to kill, resets for interference or bugged encounters) -flat number of attempts on a target, or a flat time period -if the ruleset consists of internal penalties for behaviour against the server rules, in addition to the external penalties levied by the GMs Of course, it's all irrelevant if groups opt against acceptance of primary and secondary preconditions for the agreement, or against legitimate discussion and grounds for compromise over the aspects for a possible solution.
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More famous than Jesus and better dressed than Santa Claus; wouldn't be seen dead on a cross and have never been caught up a chimney. So I deserve your money more | ||
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Last edited by astarothel; 07-25-2010 at 08:43 PM..
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#2
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"Right after you explain to me how leaving your character AFK for days in a zone is a strict correlation to time and effort invested." -Bones
Go sit in perma where it crashes all the time and mysterious giant trains wipe you, with 5 minute resurrection cast due to zone-wide lag. How about afking in solb where people train you several times a day, and often times worse, both unintentionally and intentionally? We have to work, sleep, eat, and do the same stuff everybody else does on top of this game. There's a lot more than just leaving a computer on. If it is so easy to just afk your toon in a zone may I ask why you don't simply do it? This is the system that is in place guys. For da/ib to get on board with a change, it must benefit them. I am not saying that it should be as lopsided of a benefit as it currently is: but if we are to simply relinquish our current situation and divide everything up into equal slices of the pie due to the boistrous complaints of the unenthusiastic casual players, I consider that garbage. | ||
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#3
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Quote:
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#4
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Quote:
Quote:
None of this matters because you are just trying to draw attention from the blatant truth. You can't handle legitimate competition. If you weren't afraid of a better, faster, and more organized guild taking targets from under your nose, you wouldn't have people sitting AFK for days to guarantee first shot. | ||||
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