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  #1  
Old 07-20-2013, 04:42 PM
Strifen Strifen is offline
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Originally Posted by kaev [You must be logged in to view images. Log in or Register.]

Dual wield, btw, definitely appears to be the correct way to go for agro from my experience. Even without agro procs dual wield appears to produce noticeably more agro with less damage output than using a 2hander.
In the case of dual wield vs 2h I'm pretty sure the speed of the weapon has no barring on the aggro it generates, it all comes down to the amount of damage dealt so a higher DPS 2h would be more aggro then faster, less dps dual wield set ups.
  #2  
Old 07-20-2013, 09:51 PM
kaev kaev is offline
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Originally Posted by Strifen [You must be logged in to view images. Log in or Register.]
In the case of dual wield vs 2h I'm pretty sure the speed of the weapon has no barring on the aggro it generates, it all comes down to the amount of damage dealt so a higher DPS 2h would be more aggro then faster, less dps dual wield set ups.
Doesn't match my experience in-game. At L43, comparing Jade Mace + Bloodpoint vs. Staff of Battle, I do more damage with Staff of Battle but hold agro better with the Jade Mace + Bloodpoint (Bloodpoint doesn't proc until 50 so its proc is not relevant to the comparison.)

No formal testing, just how it's gone for me in-game. Other similar level Warriors have reported similar experience when I've chatted with them about it.
  #3  
Old 07-21-2013, 01:19 AM
Splorf22 Splorf22 is offline
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I have done the formal testing. The hate generated by a 1H weapon is damage+damage bonus per swing (hit or miss). 2H is the same except there is a roughly 70% penalty. I don't think that's correct but I bumped the post several times in the bug forum and no dice, so whatever.

Kaev has it right - the problem is not warrior aggro per se as much as the ridiculous number of relatively cheap monk (tstaff = 50k) or rogue (ragebringer mq = 50k) twinks. Meanwhile warriors are doubly screwed: to really hold aggro in a group you need either a Blade of the Black Dragon Eye/Ringed Mace of the Ykesha combo (250k), epics (350+ for scales, and then hope your guild loves you enough to poopsock maestro), or VP weapons (hope TMO likes you). And even if you have the dough to buy this stuff, you'll STILL suck 1-50 because they won't proc! If Kunark wasn't out things would be much more reasonable: you could twink your warrior with dual SSOYs and the rogues would be using dragoon dirks and the monks would be using their fists and it would all work out.

Really as a new player if you want to play a tank I would recommend a Shadowknight or especially a Paladin. Both can use their spells to generate more aggro than even a twinked rogue, and these spells make them much more flexible and fun to level than a Warrior.. Both can be geared fairly cheaply (Blood Ember/Deepwater in all slots except BP and legs should be like 5k). The paladin will also have an easy time with the epic quest as well. The disadvantage will be a reduced raid role if you make it to 60, but before you get your heart set on doing a lot of raiding you should read the numerous posts about variance and how the raid scene works here.

If you are determined to go warrior my advice would be to go Jade Mace+Fist of Zek (SCD if you could afford it, but you said you were a new player). I would much rather have 9/18+18/30 or so ratios than use shit like the 6/25 obsidian shard (procs at 20 or something). This way at least you are doing pretty solid dps even if you aren't actually tanking (and tbh, they probably have a fungi anyway, so . . .).
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  #4  
Old 07-21-2013, 10:35 AM
Vega Vega is offline
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Quote:
Originally Posted by Splorf22 [You must be logged in to view images. Log in or Register.]
If you are determined to go warrior my advice would be to go Jade Mace+Fist of Zek (SCD if you could afford it, but you said you were a new player).
Jarsath Trident is an even cheaper alternative to Jade Mace at lower levels when piercing is still the same as other weapon skills (assuming you really are strapped for cash).
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