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#1
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From my extensive use of tradeskills on live and other emus, I've come to the (albeit uninformed) conclusion that having a high WIS will give you more successful attempts on average, but raising of skill seems entirely random from what I've seen. I've almost always trade skilled on a High Elf of one form or another, and I've noticed a far better success % in crafting with them (high wis/int) than I do with elves and dorfs and the like with whom I'd fletch or smith with. I still swear Bubbles is the best smith I've ever had, and her base STR is like 75 or so. so /shrug. Maybe we'll never fully know, unless the devs wanna slap some code and debugs on us. [You must be logged in to view images. Log in or Register.] But ppl would surely argue about that in the EC tunnel for hours. | |||
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#3
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(I will preface this by saying that I have not done extensive research so I could be wrong.) All tradeskill skill ups are (at least supposed to be) based on which ever is highest: wisdom of intelligence). It did not however have any baring on your success rate and was never supposed to. Success rate is purely determined by your current skill versus the trivial skill level of the item you are attempting to craft. Smithing is the exception to this rule in so much that strength can also be taken as the primary stat when determining skill ups in smithing. This was done so that warriors and other melee classes don't get completely boned by their lack of intelligence / wisdom when it comes to such an important skill for them. Source: http://www.eqtraders.com/articles/ar...r=030000000000 | |||
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#4
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All tradeskills will pick the higher of your int/wis, unless that tradeskill has a secondary stat, and that stat is higher that your int/wis. SOME tradeskills have a secondary stat. Blacksmithing is STR Fletching is DEX Poison Making is DEX That's all. The only benefit you get from the higher of your Int, Wis, or [secondary stat] is a chance to skill up on a failure. The higher the stat, the higher your chance to skill up when you fail. Someone who is naked and has a hypothetical 100 in every stat has twice as much of a chance to skill up on a success as they do on a failure, as a point of reference. The only thing that affects your success rate is your skill level and the trivial of the item you're attempting to combine. http://www.project1999.org/forums/sh...9&postcount=13 http://www.project1999.org/forums/sh...6&postcount=14 | |||
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#5
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there's also a EQ Dev post over at eqtraders.com confirming this | |||
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