Quote:
Originally Posted by Rhambuk
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My question was, and don't feel a need to response since the interview is over.
What do you personally think of the variance, besides it being a massive headache saver as a gm,? With FTE rules now in place is variance really necessary? I thought the point of variance was to give guilds a better chance at getting raid targets over the guilds that knew when it was going to spawn and could sit 15 members at zone 2 days in advance? ( which is no longer the case even without variance ) Wouldn't a pure FTE system with classic raidmob respawn timers be more effective than a variance for more casual guilds? no 24/7 tracking no batphones at 3am, theyd know when the mob was due and if it was viable could form and COMPETE for fte, not poopsock.
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I think variance is a necessary evil for a decade and a half old game where the secrets to slaying a dragon have already been well established.
I don't think removing variance solves anything, it just creates new problems.
But, if I'm completely honest, I just don't care very much, it's no longer my area of focus.