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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

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  #1  
Old 12-18-2009, 03:37 PM
Bigcountry23 Bigcountry23 is offline
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I have a good solution to the dragon problem atm.

Both Vox and Naggy pop at 8AM PST on Saturday morning. One guild goes after one, the other guild goes after the other (One guild can't take both at the same time right?).

Not "classic" but niether is forced rotation, PVP death matches to determine the spawn, Etc.
  #2  
Old 12-18-2009, 03:40 PM
Matrim Matrim is offline
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That's great in theory. In practice, though, I think both guilds would show up in sol b.
  #3  
Old 12-18-2009, 03:41 PM
Widan Widan is offline
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So before Hasbinbad and Supreme started embarassing themselves for multiple pages, what was the argument against implementing spawn rotation right this very minute?
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Old 12-18-2009, 03:47 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
So before Hasbinbad and Supreme started embarassing themselves for multiple pages, what was the argument against implementing spawn rotation right this very minute?
There have been several threads and literally dozens of replies flooding these boards about why the rotation is stupid. You're really accusing me of embarrassing myself while simultaneously asking for information that literally surrounds you on all sides? Really?
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Old 12-18-2009, 03:53 PM
Widan Widan is offline
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I obviously meant spawn variance, which is what this thread is about. But thanks for proving my point!
  #6  
Old 12-18-2009, 04:20 PM
Hasbinbad Hasbinbad is offline
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
I obviously meant spawn variance, which is what this thread is about. But thanks for proving my point!
There have been several threads and literally dozens of replies flooding these boards about why the spawn variance idea is stupid. You're really accusing me of embarrassing myself while simultaneously asking for information that literally surrounds you on all sides? Really?
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  #7  
Old 12-18-2009, 04:33 PM
Widan Widan is offline
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I haven't seen a single good argument against it. Emphasis on good. All I've seen is crying because people wouldn't get as many mobs as they seem to think they are entitled to.
  #8  
Old 12-18-2009, 04:37 PM
Witness Witness is offline
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Quote:
Originally Posted by Hasbinbad [You must be logged in to view images. Log in or Register.]
There have been several threads and literally dozens of replies flooding these boards about why the spawn variance idea is stupid. You're really accusing me of embarrassing myself while simultaneously asking for information that literally surrounds you on all sides? Really?
Just wondering, why exactly is spawn variance stupid? Let's think about it, if this was an adventure game. Would the citizens of Norrath know exactly when and where a dragon is going to be, or would you need to send out your rangers, druids, and bards periodically to try and track these foul beasts down? I really do not like the idea of set spawn times as it takes the sense of adventure and random out of it. There is a whole skill set to raiding that involves tracking a mob and forming a force ASAP as soon as the mob is tracked, that is being completely x'd out with set spawn times. In fact, once you learn a mobs strategy and kill it, recreating the kill is not difficult, the true skill comes from:
Step 1: Track dragon
Step 2: Form capable raid force and get there buffed before other guild can
Step 3: Turn on robot mode for killing dragon.

Eliminating Step 1 and 2 seems like a pretty awful idea to me.
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