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Old 07-23-2010, 10:39 PM
mmiles8 mmiles8 is offline
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In case this got lost in all of the
'lol no u'
'no U'
'NO U!!!'

http://www.project1999.org/forums/sh...6&postcount=60

Summary: Perma camping a mob was considered zone disruption, camping was not recognized by gms.
  #2  
Old 07-23-2010, 10:47 PM
Humerox Humerox is offline
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I'm glad to see most of us agree that we need to do something about the poopsocking.

I don't care what the alternative is, as long as it reintroduces competition. If IB or DA - or even WI now - win all the mobs competitively...more power to them.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
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Old 07-23-2010, 10:49 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Chicka [You must be logged in to view images. Log in or Register.]
I can assure you that nobody whose toon is locked up in these endless camps would miss poopsocking.
Poor argument. You can't claim to know what another person would feel, think or like to do. Furthermore if this was the case that 100% of all players wanted to do away with permacamping, you would already have seen the pendulum swing back toward tracking and mobilization.

Oh, and it's not the ONLY rule enforced by the GMs regarding raid targets. There's plenty of others, especially regarding the calling of timers in particular. This is on top of the usual server rules which consistently get put under strain and come under scrutiny by the raiding community.
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Old 07-23-2010, 11:24 PM
Chicka Chicka is offline
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Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
Poor argument. You can't claim to know what another person would feel, think or like to do. Furthermore if this was the case that 100% of all players wanted to do away with permacamping, you would already have seen the pendulum swing back toward tracking and mobilization.
You fail to understand that there might be a motivation for killing bosses, and that motivation does not go away simply because there is a dumb rule in place that you either follow, or you don't kill the boss.

I do know that without the rule, the camps would end.
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  #5  
Old 07-23-2010, 11:42 PM
astarothel astarothel is offline
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Quote:
Originally Posted by Chicka [You must be logged in to view images. Log in or Register.]
I do know that without the rule, the camps would end.
No, no you don't.

First to engage would still see it happening, just maybe not to the extent it is now. Why? Because FTE still rewards the behaviour because of the edge it provides by being able to tackle it first.

The only way to end camping is to have it hold little to no advantage at all in a claiming process.
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  #6  
Old 07-23-2010, 11:58 PM
Chicka Chicka is offline
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Quote:
Originally Posted by astarothel [You must be logged in to view images. Log in or Register.]
No, no you don't.

First to engage would still see it happening, just maybe not to the extent it is now. Why? Because FTE still rewards the behaviour because of the edge it provides by being able to tackle it first.

The only way to end camping is to have it hold little to no advantage at all in a claiming process.
The only "claim" about FTE is that you did indeed FTE. If some guild wants to camp on that basis WITHOUT variance - watch them get steamrollered by the better guild.

That is my point, we have rule upon rule where none was needed. Vanilla EQ worked, it rewarded those who could engage first AND kill the mob with what they engaged it with or could get there in time.

We have these non-classic rules because (as has been said numerous times) the GMs don't really want to be bothered with it. Yet intentional trainers get wrist slaps, not bans, and guilds not following the claim rules get another guilds loot destroyed (gee must hurt to steal a boss mob while your training the guild with claim, and the penalty is the loot gets destroyed.)

If you are going to be soft on the hard ballers, expect to spend time dealing with their BS again, and again, and again. Adding dumb rules for everyone else to follow won't fix that.

Personally, if I were a GM, I would far rather turn up to a known spawn time for a mob ready to perma-ban the bad guys, than the current situation where it is basically 24/7 something could be up.
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  #7  
Old 07-24-2010, 01:04 AM
Humerox Humerox is offline
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Quote:
Originally Posted by Chicka [You must be logged in to view images. Log in or Register.]
We have these non-classic rules because (as has been said numerous times) the GMs don't really want to be bothered with it.
We have these rules because guilds got together and made them, and they were necessary at the time because of all the QQ that went on. Go back to the old threads and take a peek. Wasn't pretty.

The rules need to be changed again. They don't work. There's only two real options to change the rules. Get everyone together and make new ones -

OR

ignore the rules en masse. Which would take inter-guild cooperation to do, and isn't as easy as tabling current concerns.
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Quote:
Originally Posted by Sirken View Post
if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
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