just to clarify a bit on what i was refering to
variance it'self is not necessarily a bad thing. but from what i understand, the way it is currently implemented it's only being extended at the end of the window. the respawn time needs to be determined at time of death and not changed so there is also a chance of a short spawn. this would help to simulate the server resets and patch days which were quite commonplace at times
some zones like NToV might need to have a smaller variance to fit the feel of the zone
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