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Old 07-11-2013, 06:04 PM
pasi pasi is offline
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While I don't think you're going to be able to lock down every single mob - I do believe the 5-7 day spawn (most of the desirable mobs in Velious) are able to be locked down.

Yeah, stuff like Vindicator (short spawns like Chardok Royals) won't be locked down, but I can guarantee you every ST key mob, Tormax, NToV, Statue (eventual cycle), revamp CT, and Dozekar are going to suffer the same fate as we've seen before.

I've got no idea how Dain is going to work though. It's one of those things where he's either gonna be in a perma flux of 10th rings or turning in his head to Tormax is going to be impossible since everyone wants FTE.

Tunare is also going to be weird with the whole Plane Clearing aspect.

not counting spawned Quest Stuff (Garzicor, 9th Ring stuff, Scout Charisa Stuff)

Quasi-Raid mobs:
Vaniki - PH system
Kelorek Dar
Lodizal - probably shouldn't be included since he's basically the Velious Drusella Sathir.
Dlammaz
Keldor
Philadelphia 76'rs


Raid mobs:
Wuoshi
Gozzrem
Telk
Vindicator
Velketor
Lord Dojo

Plus all old content.

Again, I don't think one guild is going to lockdown everything from AoW to Phinigel, but I do think the server is going to be in a similar state to Kunark now.
  #2  
Old 07-11-2013, 06:07 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
While I don't think you're going to be able to lock down every single mob - I do believe the 5-7 day spawn (most of the desirable mobs in Velious) are able to be locked down.

Yeah, stuff like Vindicator (short spawns like Chardok Royals) won't be locked down, but I can guarantee you every ST key mob, Tormax, NToV, Statue (eventual cycle), revamp CT, and Dozekar are going to suffer the same fate as we've seen before.

I've got no idea how Dain is going to work though. It's one of those things where he's either gonna be in a perma flux of 10th rings or turning in his head to Tormax is going to be impossible since everyone wants FTE.

Tunare is also going to be weird with the whole Plane Clearing aspect.

not counting spawned Quest Stuff (Garzicor, 9th Ring stuff, Scout Charisa Stuff)

Quasi-Raid mobs:
Vaniki - PH system
Kelorek Dar
Lodizal - probably shouldn't be included since he's basically the Velious Drusella Sathir.
Dlammaz
Keldor
Philadelphia 76'rs


Raid mobs:
Wuoshi
Gozzrem
Telk
Vindicator
Velketor
Lord Dojo

Plus all old content.

Again, I don't think one guild is going to lockdown everything from AoW to Phinigel, but I do think the server is going to be in a similar state to Kunark now.


Am I correct in saying that Variance was designed to prevent poopsocking and not to prevent 1 guild from locking down content?
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Old 07-11-2013, 06:13 PM
SamwiseRed SamwiseRed is offline
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Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Am I correct in saying that Variance was designed to prevent poopsocking and not to prevent 1 guild from locking down content?
isnt that the same thing?
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Old 07-11-2013, 06:21 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by SamwiseRed [You must be logged in to view images. Log in or Register.]
isnt that the same thing?
not even close
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  #5  
Old 07-11-2013, 06:17 PM
pasi pasi is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
Am I correct in saying that Variance was designed to prevent poopsocking and not to prevent 1 guild from locking down content?
In Kunark, yes. For most Velious targets, also yes.

In Velious, it will make locking down NToV much more difficult. However, I do think it's still very doable especially when we see 400-500 more players online for Velious.

With that said, I'd like to see variance removed.
  #6  
Old 07-11-2013, 06:22 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
In Kunark, yes. For most Velious targets, also yes.

In Velious, it will make locking down NToV much more difficult. However, I do think it's still very doable especially when we see 400-500 more players online for Velious.

With that said, I'd like to see variance removed.
NToV with variance will be a nightmare... having to clear through it to kill each dragon.. plus it kinda removes the theme of the zone... (Kill all dragons then kill Vulak) etc.
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  #7  
Old 07-11-2013, 06:31 PM
Kender Kender is offline
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Quote:
Originally Posted by Alarti0001 [You must be logged in to view images. Log in or Register.]
NToV with variance will be a nightmare... having to clear through it to kill each dragon.. plus it kinda removes the theme of the zone... (Kill all dragons then kill Vulak) etc.

not sure how it was done on other servers, but on the ones i played on the dragon Aaryonar was concidered as the gate keeper. If a guild killed him, they were given a full day priority to the rest of ntov. any dragons they didnt manage to kill after this time was fair game to the rest of the server. variance in it's current form would screw with that quite a bit

Similar to statue. The guild that killed statue was given 6 hours to kill idol and aow after which time they were fair game
  #8  
Old 07-11-2013, 06:39 PM
Kender Kender is offline
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just to clarify a bit on what i was refering to

variance it'self is not necessarily a bad thing. but from what i understand, the way it is currently implemented it's only being extended at the end of the window. the respawn time needs to be determined at time of death and not changed so there is also a chance of a short spawn. this would help to simulate the server resets and patch days which were quite commonplace at times

some zones like NToV might need to have a smaller variance to fit the feel of the zone
  #9  
Old 07-11-2013, 06:52 PM
pasi pasi is offline
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Originally Posted by Kender [You must be logged in to view images. Log in or Register.]
not sure how it was done on other servers, but on the ones i played on the dragon Aaryonar was concidered as the gate keeper. If a guild killed him, they were given a full day priority to the rest of ntov. any dragons they didnt manage to kill after this time was fair game to the rest of the server. variance in it's current form would screw with that quite a bit

Similar to statue. The guild that killed statue was given 6 hours to kill idol and aow after which time they were fair game
This is how my server handled it as well. However, the Asia-guild did not always honor this as their lust for Feshlak was too high.

Statue is an odd case since Vindicator is not tied to the cycle, but many would consider him "in the way."
  #10  
Old 07-11-2013, 06:56 PM
Alarti0001 Alarti0001 is offline
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Quote:
Originally Posted by pasi [You must be logged in to view images. Log in or Register.]
This is how my server handled it as well. However, the Asia-guild did not always honor this as their lust for Feshlak was too high.

Statue is an odd case since Vindicator is not tied to the cycle, but many would consider him "in the way."
Also... Idol will not be in Velious and AoW will depop quickly once statue drops.
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