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#1
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While I don't think you're going to be able to lock down every single mob - I do believe the 5-7 day spawn (most of the desirable mobs in Velious) are able to be locked down.
Yeah, stuff like Vindicator (short spawns like Chardok Royals) won't be locked down, but I can guarantee you every ST key mob, Tormax, NToV, Statue (eventual cycle), revamp CT, and Dozekar are going to suffer the same fate as we've seen before. I've got no idea how Dain is going to work though. It's one of those things where he's either gonna be in a perma flux of 10th rings or turning in his head to Tormax is going to be impossible since everyone wants FTE. Tunare is also going to be weird with the whole Plane Clearing aspect. not counting spawned Quest Stuff (Garzicor, 9th Ring stuff, Scout Charisa Stuff) Quasi-Raid mobs: Vaniki - PH system Kelorek Dar Lodizal - probably shouldn't be included since he's basically the Velious Drusella Sathir. Dlammaz Keldor Philadelphia 76'rs Raid mobs: Wuoshi Gozzrem Telk Vindicator Velketor Lord Dojo Plus all old content. Again, I don't think one guild is going to lockdown everything from AoW to Phinigel, but I do think the server is going to be in a similar state to Kunark now. | ||
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#2
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Am I correct in saying that Variance was designed to prevent poopsocking and not to prevent 1 guild from locking down content? | |||
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#3
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__________________
Current Games:
Naw | |||
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#5
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In Velious, it will make locking down NToV much more difficult. However, I do think it's still very doable especially when we see 400-500 more players online for Velious. With that said, I'd like to see variance removed. | |||
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#6
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#7
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not sure how it was done on other servers, but on the ones i played on the dragon Aaryonar was concidered as the gate keeper. If a guild killed him, they were given a full day priority to the rest of ntov. any dragons they didnt manage to kill after this time was fair game to the rest of the server. variance in it's current form would screw with that quite a bit Similar to statue. The guild that killed statue was given 6 hours to kill idol and aow after which time they were fair game | |||
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#8
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just to clarify a bit on what i was refering to
variance it'self is not necessarily a bad thing. but from what i understand, the way it is currently implemented it's only being extended at the end of the window. the respawn time needs to be determined at time of death and not changed so there is also a chance of a short spawn. this would help to simulate the server resets and patch days which were quite commonplace at times some zones like NToV might need to have a smaller variance to fit the feel of the zone | ||
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#9
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Statue is an odd case since Vindicator is not tied to the cycle, but many would consider him "in the way." | |||
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#10
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