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Old 07-11-2013, 09:24 AM
thufir thufir is offline
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Originally Posted by Pyrion [You must be logged in to view images. Log in or Register.]
In a regular group a wizard will always be less valuable than a druid. Wizard can do 4 things: DD, Port and root and snare.
Druid can do all the above things + heal, charm, damage shield, regen, buff. Druid DD is only a bit worse then wizard DD for mana efficiency, more than made up with better utility and damage shields and almost unresistable dots for the really tough targets.

Wizards really need to be buffed. There is a reason why there are so few of them.
In indoor dungeons (like what OP is proposing his group spend most its time in) the druid's utility is significantly lessened, and these all become less true as the group advances in levels and most of what a druid can do is overshadowed by what the other classes do better. Wizard nukes are really face-meltingly good as you advance, and they get stuns and spell interrupts. I would generally rather have a wizard than a druid in a setup where I already had 2 healers.

If you don't take the shaman, sure, do the druid... but why not take the shaman?
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  #2  
Old 07-11-2013, 10:16 AM
Estu Estu is offline
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Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
In indoor dungeons (like what OP is proposing his group spend most its time in) the druid's utility is significantly lessened, and these all become less true as the group advances in levels and most of what a druid can do is overshadowed by what the other classes do better. Wizard nukes are really face-meltingly good as you advance, and they get stuns and spell interrupts. I would generally rather have a wizard than a druid in a setup where I already had 2 healers.

If you don't take the shaman, sure, do the druid... but why not take the shaman?
Wizard nukes are face-meltingly useless in groups, because your sustained DPS is beaten out by everyone that can contribute any other kind of DPS. Stuns can be useful but plenty of other classes have the ability to stun/interrupt and actually contribute something else to the group as well. Wizards are great in raids and AE groups and they're OK soloers. They are terrible in regular EXP groups.
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
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  #3  
Old 07-11-2013, 11:13 AM
thufir thufir is offline
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Originally Posted by Estu [You must be logged in to view images. Log in or Register.]
Wizard nukes are face-meltingly useless in groups, because your sustained DPS is beaten out by everyone that can contribute any other kind of DPS. Stuns can be useful but plenty of other classes have the ability to stun/interrupt and actually contribute something else to the group as well. Wizards are great in raids and AE groups and they're OK soloers. They are terrible in regular EXP groups.
Maybe in a LOIO or OT mindless grind group, sure. I like them in situations where you will be in actual danger in a deep dungeon and are paying attention to other things than your damage-over-time counter. Seeing healing mobs reduced from 30% to 0% with one big blast is handy, for example. And of course they can evac.

But yes, if you are just grinding in the outdoors with all melee mobs, they do not shine. And a lot of people do that. I don't think that's what the OP wants, though.

That having been said a druid is fine there if that is your personal preference. They do a wider variety of things, just less well.
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Grallos Rek - 58 ogre shadowknight
Grigorii Grallosovich - 51 human cleric
Brallos Rek - 43 ogre warrior
Crallos Rek - 35 ogre shaman
Timothe - 31 human enchanter
Variol Cutthroat - 27 human paladin
Telehr - 23 human magician
  #4  
Old 07-11-2013, 11:57 AM
Estu Estu is offline
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Originally Posted by thufir [You must be logged in to view images. Log in or Register.]
Maybe in a LOIO or OT mindless grind group, sure. I like them in situations where you will be in actual danger in a deep dungeon and are paying attention to other things than your damage-over-time counter. Seeing healing mobs reduced from 30% to 0% with one big blast is handy, for example. And of course they can evac.

But yes, if you are just grinding in the outdoors with all melee mobs, they do not shine. And a lot of people do that. I don't think that's what the OP wants, though.

That having been said a druid is fine there if that is your personal preference. They do a wider variety of things, just less well.
Evac's nice. Healing mobs can be dealt with just fine by other classes that have stuns and interrupts.
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Estuk Flamebringer - 60 Gnomish Wizard | Kaam Armnibbler - 55 Ogre Shaman | Aftadae Roaminfingers - 54 Halfling Rogue
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