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Old 07-08-2013, 05:41 PM
nilbog nilbog is offline
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Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
But how long would it take you to remove something that you've already admitted favors a certain subset of players? 6 months? 7? another three years?



This holds no water. 3+ years of the original variance that never worked and now you two (you've given the nod on this, as you two discussed it) to add another variance on top of it, which itself has been around for another 5 months.

You can claim you dislike it and that the additional variance sucks, but ultimately it's still here and has been here for the vast majority this server has been up. While I appreciate your sentiment, it's fruitless unless it's addressed. The patch notes say one thing (keep adding variance) while your forum posts say you dislike it and think it should be done away with. I agree with your forum posts, but who the hell gives a shit when the patch notes state the exact opposite? Unless it's RnF, we're not playing on the forums.



You've given the nod on this stuff, Nilbog. It's not like he went behind your back to implement it. 'Do whatever you want' only works provided there aren't screwups in the decision-making process, yet there's clearly been quite a few screwups in the decision-making process. In the end it makes both of you look bad.

The issue with FTE is that it isn't a step in the forward direction, but rather a step to the side that by itself does nothing to improve the situation. Coupled with the fact that there are blatant holes in the implementation and the other 'what in the hell were they thinking?' patches, one can only think of what's been ignored for seemingly an eternity would've been the better approach here. But hey, we've got FTE, right?
Again, this thread is not about variance. You seem to think you know everything without asking me, or believing what I say, so why should I change your mind or respond to the rhetoric?

It is naive to assume you know perfectly how everything should work; I will say that. You should go to one of the variance threads and make a proposal of what you think should be done. If you have already done so, bump it. You will see a % of people agree with you, a % of people won't, a % of people read and don't post, and a % of people don't care whatsoever. There is a subset of the pvp server that is actually requesting variance, because of what no-variance does, even when they can resolve raids without gm intervention (pvp). Think about it. The rest of the gaming industry instituted instances for a reason - you can't please everyone.

Essentially, I tried to do something good with limited time. I have spent more time replying to this than instituting the fte shouts, so I'm not going to do so anymore.

Leave this thread for fte shouts. If you have a problem with fte shouts, talk about fte shouts. Fte shouts.
  #2  
Old 07-08-2013, 05:52 PM
Frieza_Prexus Frieza_Prexus is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I tried to do something good with limited time.
I think the mere fact that we're arguing about something other than FTE shouts shows just how universally the community appreciates their implementation. So, for what it's worth, thank you.

Also, I think I missed it/am reading it wrong, but I just want to clarify because I'm slightly confused.

Is the following accurate?

"FTE shouts will issue upon FTE of the mob. A new/second shout will only issue should the mob reset its aggro list." Example: Monk hits Trak: FTE shout. Monk's buddy engages: NO FTE shout. Monk & his buddy die and aggro list clears .01 seconds later. Necro hits Trak: FTE Shout.

Do I have it right?
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  #3  
Old 07-08-2013, 05:59 PM
nilbog nilbog is offline
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Originally Posted by Frieza_Prexus [You must be logged in to view images. Log in or Register.]
I think the mere fact that we're arguing about something other than FTE shouts shows just how universally the community appreciates their implementation. So, for what it's worth, thank you.

Also, I think I missed it/am reading it wrong, but I just want to clarify because I'm slightly confused.

Is the following accurate?

"FTE shouts will issue upon FTE of the mob. A new/second shout will only issue should the mob reset its aggro list." Example: Monk hits Trak: FTE shout. Monk's buddy engages: NO FTE shout. Monk & his buddy die and aggro list clears .01 seconds later. Necro hits Trak: FTE Shout.

Do I have it right?
Yes. You can consider the fte shout an addition to when an npc would give its aggro message. i.e.

  • Talendor shouts 'How amusing. You foolish mortals actually think to challenge me? Very well, then, I shall enjoy searing the flesh from your bones!'
  • Talendor engages $name. (sent to clients within a reasonable distance)

If Talendor was still engaged, he would not show his aggro message again, because he is already engaged.

Nothing has changed about who was first to engage will be recorded, this merely displays in game what the GMs would check the event logs to determine.
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Old 07-09-2013, 03:29 PM
Enygma Enygma is offline
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Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Yes. You can consider the fte shout an addition to when an npc would give its aggro message. i.e.

  • Talendor shouts 'How amusing. You foolish mortals actually think to challenge me? Very well, then, I shall enjoy searing the flesh from your bones!'
  • Talendor engages $name. (sent to clients within a reasonable distance)

If Talendor was still engaged, he would not show his aggro message again, because he is already engaged.

Nothing has changed about who was first to engage will be recorded, this merely displays in game what the GMs would check the event logs to determine.
and if de-agro'd he would just shout again!!

Wow fuckin genius... these qq'ers need to go to another sand box! Good work nilbog sir!
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