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#1
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Quote:
It's fruitless to argue against extended windows with the idea that the previous variance had an upper limit that allowed everyone to just sit on the spawn when you only had a few hours to go. If you consider sitting on the spawn while counting down to a guaranteed pop a viable and proper situation then you're better off arguing against the variance itself and not the recent modification. Quote:
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | ||||
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Last edited by Frieza_Prexus; 07-07-2013 at 07:36 PM..
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#2
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Quote:
Additional variance hasn't removed poopsocking or guilds logging out at targets, it's only reduced it and thinned out the top to those who zerg recruit and can spread out the tracking (or "tracking" if you prefer) and can partake in it. I have zero faith in nilbog and Rogean. They're pushing patches that they don't agree with (more than once? how does this even happen?), repeatedly adding non-classic mechanics that don't work (and haven't for years), and now it's more bandaids. You guys undoubtedly have the most classic code, but the implementation is completely backasswards and getting more so with each patch. | |||
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#3
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Quote:
There's not been a major sock of any target since the windows went in. While you disagree with the methods of the variance, it is undeniable that the new windows have made the variance better at fulfilling at least one of its intended purposes. Again, your issue is with the variance itself; the addition of extended windows has no functional impact upon your argument. The variance is either a good thing or it is not. If it's going to exist, it stands to reason that it should good at what it is meant to do. I would think that a poorly functioning variance would be more outrageous than a well-tuned one. Do I dislike the fact that the variance was necessary? Sure, but I dislike the consequence of no variance even more. This server will never have the same environment that live did where mobs stay up for days and weeks at a time, and the devs can recreate that no more than they can recapture the magic of playing the game for the first time in 1999.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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Last edited by Frieza_Prexus; 07-07-2013 at 07:57 PM..
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#4
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#5
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Quote:
The variance was implemented and later refined. Take issue with the implementation and not the refining process.
__________________
Xasten <The Mystical Order>
Frieza <Stasis> 1999-2003 Prexus "I am the way, the truth, and the life: no man cometh unto the Father, but by me." JOHN 14:6 | |||
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#6
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Quote:
The problem is the process and the persistent fumbling. It's just bandaids upon bandaids, hoping to salvage something until they get it right when in reality it never worked in the first place. This is no different. And rather than address something everyone wants and is truly classic, we'll get yet another bandaid. | |||
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