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Old 07-05-2013, 05:50 PM
Auvdar Auvdar is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]


2: Anything by Square Enix after 1998.
Final Fantasy 8 was almost bearable if not for the fact that you had to play the game through this ass backwards number of hidden hoops in order to complete ANY of the special content. You needed to get lucky with mug on two specific one-time encounters to get one of the parts of the main character's ultimate weapon.






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Um, did you even play Final Fantasy 8 or did you just have no idea at what you were doing?

All the items you need for Squalls weapon, Adamantine, Dragon Fang and Pulse Ammo can all be gathered before you are finished with disc one. And none of these come from 1 time encounters. Well, maybe a couple one time encounters also drop them, but you can get them easily enough from other sources. And Squalls weapon is the only one really with upgrading. I think Quistis had some benefit to, not 100%.

The real problem with FF8 was how easy it is to break the game with the card game. Of course you don't HAVE to play the CG, but the game basically shoves it down your throat.

I guess my list would be.

1. E.T (obv. I actually did play this as a kid. Terrible)
2. FF12 and up.
3. D3 was a giant let down.
4. Mario Sunshine really let me down, had a lot of hopes for a new Mario 64 type game with better graphics. Not a glorified super soaker [You must be logged in to view images. Log in or Register.]
5. Festers Quest for the NES. No really, screw this game. Fell in love with the Adams Family when I was young, and was so excited to see this under the tree at Christmas. I gave it 2 days, until I finally shelved it.
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  #2  
Old 07-05-2013, 09:16 PM
Kagatob Kagatob is offline
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Originally Posted by Auvdar [You must be logged in to view images. Log in or Register.]
Um, did you even play Final Fantasy 8 or did you just have no idea at what you were doing?

All the items you need for Squalls weapon, Adamantine, Dragon Fang and Pulse Ammo can all be gathered before you are finished with disc one. And none of these come from 1 time encounters. Well, maybe a couple one time encounters also drop them, but you can get them easily enough from other sources. And Squalls weapon is the only one really with upgrading. I think Quistis had some benefit to, not 100%.

The real problem with FF8 was how easy it is to break the game with the card game. Of course you don't HAVE to play the CG, but the game basically shoves it down your throat.

I guess my list would be.
Pulse ammo was not easy to find and the components required to make it were also used for other weapons/quests. The only way to get it was in disk 2 or 3 (I forget which) in that high tech town, which was either random drop or from mugging a limited encounter monster.

The card game wasn't what broke FF8, it was the combination of being able to hit level 99 after 2 hours on the starting island and being able to junction drain hp on your attack for your characters so you'd never have to heal against anything except for the 2 undead creatures in the game.
  #3  
Old 07-06-2013, 03:21 PM
Brut Brut is offline
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Originally Posted by Kagatob [You must be logged in to view images. Log in or Register.]
The card game wasn't what broke FF8, it was the combination of being able to hit level 99 after 2 hours on the starting island and being able to junction drain hp on your attack for your characters so you'd never have to heal against anything except for the 2 undead creatures in the game.
Glorious moment when you met Tri-Face in Galbadia garden who turned it 100 Drains in stat attack into you hitting yourself for 9999.

Oh and getting levels was only a bad thing anyway, since you'd only grow weaker as you leveled up due to all the enemies leveling along with you. Can't think of one game where enemy scaling is not the most obnoxious thing. For bosses I can understand it, but for every regular enemy, not so much. You feel no sense of progress being lvl10 or lvl99 if the same damn dinosaur requires the same amount of hits and hits for the same percentage of your hp bar. Same as gdi Oblivion where at lvl50 you'd run into nothing but goblin warlords that took like 900 melee hits with maxed longblades max strenght Umbra.
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