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| View Poll Results: Is variance still needed? | |||
| Yes, it promotes "competition" |
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75 | 29.18% |
| No, its an unneccesary non-classic time sink |
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182 | 70.82% |
| Voters: 257. You may not vote on this poll | |||
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Thread Tools | Display Modes |
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#11
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So what if spawn variance favors the guild with more people and who plays more. This is everquest, that is what is supposed to happen.
Randomizing spawn timers is really the only way to fix this problem which all raiding games face, aside from instancing. | ||
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