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#1
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the following statement is based off my experience only, no evidence to support claims
i mained a cleric on live, i used to lull/pacify/whatever everything. hard resists were seldom. on here lull is crazy hard resisted. just saying. my memory could be shot i dunno.
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#2
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#3
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Here is a thread with older debate and various links. http://www.project1999.org/forums/sh...5&postcount=17 | |||||
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#4
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#5
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Nah, by the time you got into grouping you already knew not to use those spells. Long and the short of it was they effectively just didn't work (maybe once in a blue moon) with Harmony being a major (and outdoor-only) exception. Hence why feign pulling and use of enchanters was the norm. I played a Paladin for a good many years, and I well remember both the lull line's uselessness and it's later revamp into overly good functionality--then, as a Paladin, the annoyance of never getting an upgrade to "Pacify."
I can't speak for the Necromancer undead lull spells, but I've no particular memory of them using such spells much. Danth | ||
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#6
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On Loraen (with 225ish charisma) I would guess that Lulling a L50 mob I would get about 50% resists (compared to like 5% resists for normal spells) and of those resists about 5% would be critical resists. I know Xornn says Lull is worthless in his enchanter guide but a) he ran around with 100 cha and b) he didn't have a WC cap in case of an ugly critical resist. IIRC there was a post where someone (Giegue?) posted evidence from ~2000 that Lull worked pretty well but my search foo is sucking tonight and I can't find it.
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Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#7
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