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Old 06-28-2013, 03:38 PM
myriverse myriverse is offline
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Originally Posted by Hitpoint [You must be logged in to view images. Log in or Register.]
EQ Next is going to be trash. Games like real EQ can't make money anymore, so there won't be anymore like it.
If it were Real EQ they would call it Real EQ. It would be a horrible mistake for them to create a 15 year old game. Things like WOW is what sells, and that's what they should be aiming at... but better.
  #2  
Old 06-28-2013, 04:33 PM
Vaildez Vaildez is offline
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Quote:
Originally Posted by myriverse [You must be logged in to view images. Log in or Register.]
If it were Real EQ they would call it Real EQ. It would be a horrible mistake for them to create a 15 year old game. Things like WOW is what sells, and that's what they should be aiming at... but better.
WOW is on the heavy decline and people don't want more games like it. We have seen plenty of clones over the years that start with a high sub count then disappear.
Last edited by Vaildez; 06-28-2013 at 04:36 PM..
  #3  
Old 06-28-2013, 04:46 PM
SirSmithington SirSmithington is offline
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I think the subscription option isn't entirely dead, but it does appear that some sort of micro transactions are going into every game. In many ways it is not surprising as people like to have an advantage both in games and in life and spending money is a principal way of attaining such advantages. It can also be nice, depending on how it is designed, if you only spend money on what you deem valuable--whatever that may be--as opposed to simply paying for everything via a subscription.

Regarding EQnext/EQ classic comparisons, there are clearly many people that would pay for and play a more classic style MMO, but I can see why developers would rather pursue the greater population that wants something less time intensive, in order to get more revenue. A niche game has less revenue potential and development costs for MMOs can be huge.
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  #4  
Old 06-29-2013, 09:14 PM
Essedge Essedge is offline
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Quote:
Originally Posted by SirSmithington [You must be logged in to view images. Log in or Register.]
Regarding EQnext/EQ classic comparisons, there are clearly many people that would pay for and play a more classic style MMO, but I can see why developers would rather pursue the greater population that wants something less time intensive, in order to get more revenue. A niche game has less revenue potential and development costs for MMOs can be huge.
Not to play devil's advocate but I don't believe a few thousand people spread over a handful of emu servers is considered "many" in the current MMO world. You could add up all those folks and include people still playing EQlive, Vanguard, etc and that still wouldn't compare to even a niche market like Eve-Online which i think is around 30-40k active players.

times have changed, the "few" old cats still playing these classic games aren't on any big companies radar.
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