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#1
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You can trivialize your travels even in classic. Like i said before, porting and running with a sow/lev isn't exactly a challenging or immersive experience. | |||
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#2
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__________________
![]() Millburn Pennybags - Blue Palmer Eldritch - Teal | |||
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#3
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How you experience this game is up to you. You can trivialize the entire game in its current state if you are so inclined, and many players do. | |||
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Last edited by Gadwen; 06-26-2013 at 11:40 AM..
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#4
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Missed a few pages in the middle of this thread but I am going to mention incase no one else has, the books did not come out with Luclin. They came with PoP. I wasn't really a fan of them being a wizard, they cut into my translocation revenues. However, I didn't mind PoP as a whole and I didn't mind the Nexus scions and ports that I think came with Luclin. Those ports were only every 15 minutes and depending on where you wanted to go it could take up to 30 minutes just to get the closest ports and then run more.
The thing about the books is it killed a lot of interaction as far as talking with people to get ports. Also making travel that easy for anyone really makes the world feel smaller. One of the things I really hated about EQ2 was that everything was just a bell click away. Quick recap of other thread items. I think AA's were awesome. They gave you a reason to play a character more and let you advance your character in interesting ways. I don't think they broke any classes, just cause they allowed bards to do pulling doesn't mean that monks no longer did. Also a group of wizards manaburning mobs that were 2 expansions old was not a big deal. You could form a high end tank and spank group to kill Kunark mobs. Manaburn was not practical for progression Luclin or even Velious mobs. Ssra was awesome, VT was boring as hell but loot was nice. I liked a lot of the ideas of the zones like the Grey, didn't really have strong feelings about the cats.
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#5
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For everyone saying it was a time sink - what isn't a time sink in classic? Leveling is a HUGE time sink but we don't advocate for that to be easier. Tradeskills? Huge time sink. Selling in EC? huge time sink. Taking ports out of the game because it was a "huge time sink" justifies you to play another game because if one thing is removed for being a time sink, every time sink should be removed.
Time sinks are meant to take a lot of time for a reward. Take the time to level tradeskills? You can make cool things. Take the time to level? you can be mower powerful and see more aspects of the game. Take the time to run or port? You can get to somewhere to explore, or level your character. Like it or not, classic EQ revolves around everything being a time sink. It is one of the major complaints about the newer MMORPG's - everything is too easy. You can't have it both ways - if you want the game to remain challenging, you cannot remove the time-sinks. If you want it to be trivialized, you may as well play WoW or any other number of MMORPG's on the market. | ||
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#6
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PLing and twinking are means of avoiding the time sink of leveling and camping gear. Players worked their asses off trying to figure out ways to avoid time sinks and tedious aspects of gameplay, and they still do it today on this server. Look at how many people buy characters to avoid leveling them, or buy PLs to avoid the grind, or roll twinks with a fungi and Cof so they dominate everything they encounter for 45-55 levels. When it comes down to it, most people want it easy. SOE watched how players behaved and they were successful when they made the changes that made the game easier...it brought more people in. Don't get me wrong, I love classic EQ and I would rather be here than anywhere else. The changes luclin and PoP brought to game were embraced by more people than classic EQ was, and observing the average player is where they got most of their ideas. | |||
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#7
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That said, I loved everything about PoP except the books. And whoever said they wanted books to funnel people into new content - that's a ridiculous claim - PoP was for high levels only. There was no new content to be had for anyone under level 40. Quote:
The point of all this discussion is that the there has to be a balance around the innate hedonism of gamers for the good of the game. Just because I want the ability to rez myself (or not lose XP), to fly everywhere, and to reduce all downtime doesn't mean it's good for the game. | ||||
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#8
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Yes you are right that MMOs had been gaining popularity, but Luclin had been out for almost 2 years, PoP almost a full year when EQ hit its peak of subs, by that point in time it was a very different game than classic for quite a while. It would a inaccurate to claim that it had nothing to do with it and was just the effects of the genre getting more popular. And I'm not sure where having easier travel or levels going a bit faster translates into instant level 50 with one hail. But players do everything they can to make the game easier for themselves, devs have watched this behavior for years and are catering to it. I agree, there is a good point of balance, but like I said before..a games value is not based on each individual players experiences. It's how many subs they get, how many micro transactions they perform and...most MMO players want easy games. | |||
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Last edited by Gadwen; 06-26-2013 at 01:48 PM..
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#9
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I wouldn't go to the pool to enjoy myself if I had to swim around the turds. I will go to a pool without turds floating around. | |||
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#10
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