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  #1  
Old 07-20-2010, 01:14 PM
Itchybottom Itchybottom is offline
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I think a focused water pet is the best for soloing. I spend far less mana keeping it healed, than I would healing or chain summoning fire pets. Earth pets are pretty situational, and get hit too much. After the patch that changed pet DPS, I feel that around level 20, fire pet becomes less useful for a soloing mage. The incoming damage at, or around that level becomes too dangerous for the additional DS to really make that much of a difference. ~Level 29

Reclaim Energy is going to be too costly for me at end-game too, since I am going to rely on air pets, with two gnoll-hide lariats. But I'm probably playing "wrong."
  #2  
Old 07-20-2010, 01:26 PM
Insedeel Insedeel is offline
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Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
I think a focused water pet is the best for soloing. I spend far less mana keeping it healed, than I would healing or chain summoning fire pets. Earth pets are pretty situational, and get hit too much. After the patch that changed pet DPS, I feel that around level 20, fire pet becomes less useful for a soloing mage. The incoming damage at, or around that level becomes too dangerous for the additional DS to really make that much of a difference. ~Level 29

Reclaim Energy is going to be too costly for me at end-game too, since I am going to rely on air pets, with two gnoll-hide lariats. But I'm probably playing "wrong."
There is no playing "wrong". Play however makes you have the most fun I say. There will always be theorycrafters out there that'll crunch everything down to exp/hour gain, but for some people it's not about getting the most exp in the fastest way possible. Every situation, camp, etc is going to be different.

I personally still use my fire pet at level 20, and even though it takes dmg quickly, it's actually to me the fastest exp because I have spots that I know I can get single pulls, and never need to worry about an add. With how much damage the DS does in return, I can kill mobs far faster, and with far less mana usage than any other pet do to the DS being pretty much like free manaless damage. If I plan on camping something that I have a good chance of adds though, I tend to use the water pet since it's the most well rounded.

Like my previous post stated, at level 29 it's still going to be the most efficient to do what you're doing now, pick your favorite pet and keep it healed. At high levels though the pets start having too many hps for it to be the most efficient to just try to heal your pet if efficiency is what you're going for.
  #3  
Old 07-20-2010, 02:12 PM
Vyal Vyal is offline
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15k hp earth pets are fun to heal for 180hp a pop :P
  #4  
Old 07-21-2010, 09:38 AM
guineapig guineapig is offline
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Originally Posted by Vyal [You must be logged in to view images. Log in or Register.]
15k hp earth pets are fun to heal for 180hp a pop :P
I want a 15,000 hitpoint earth pet!
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  #5  
Old 07-21-2010, 11:52 AM
krforrester krforrester is offline
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I know the purpose of the server is to keep it as classic as possible, but I would still really like to see pets persist through zoning and logging. I know it was added at some point in EQ live but I don't recall when.

Hey, I can dream can't I?
  #6  
Old 07-21-2010, 12:00 PM
Overcast Overcast is offline
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Originally Posted by krforrester [You must be logged in to view images. Log in or Register.]
I know the purpose of the server is to keep it as classic as possible, but I would still really like to see pets persist through zoning and logging. I know it was added at some point in EQ live but I don't recall when.

Hey, I can dream can't I?
It was added not long after Beastlords were in the game. I recall there were some issues with the overall design of the pet and it going 'poof' on zoning.
  #7  
Old 07-21-2010, 02:33 PM
Sarkhan Sarkhan is offline
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Originally Posted by Overcast [You must be logged in to view images. Log in or Register.]
It was added not long after Beastlords were in the game. I recall there were some issues with the overall design of the pet and it going 'poof' on zoning.
I think they added pets zoning after beastlords because originally beastlord's pets were a "skill" and not a spell. They received spells that would lvl up their skill pet or something along those lines... Beastlord's pets were the only pets that did not die during zones, and the masses cried out the unfairness of that and then all pets were able to live through zones. . . There were a few issues with the beastlord "Skill" pets i think and they were changed to be just a normal summoned pet like all other pets. . . I could be wrong on several things here but it was a long time ago and my memory is foggy lol... Doesn't matter, we stopping at velious *cheers*
  #8  
Old 07-21-2010, 01:56 PM
guineapig guineapig is offline
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Quote:
Originally Posted by krforrester [You must be logged in to view images. Log in or Register.]
I know the purpose of the server is to keep it as classic as possible, but I would still really like to see pets persist through zoning and logging. I know it was added at some point in EQ live but I don't recall when.

Hey, I can dream can't I?
Certainly you can!

Don't hold your breath though. Since it was not a feature through Velious, it will not see the light of day here.
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  #9  
Old 07-23-2010, 04:51 PM
Vyal Vyal is offline
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Kraft those numbers are off- way way off just have a cleric cheal any of your earth pets from 1%
  #10  
Old 07-21-2010, 12:04 PM
Elissa Elissa is offline
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Quote:
Originally Posted by Itchybottom [You must be logged in to view images. Log in or Register.]
I think a focused water pet is the best for soloing. I spend far less mana keeping it healed, than I would healing or chain summoning fire pets. Earth pets are pretty situational, and get hit too much. After the patch that changed pet DPS, I feel that around level 20, fire pet becomes less useful for a soloing mage. The incoming damage at, or around that level becomes too dangerous for the additional DS to really make that much of a difference. ~Level 29

Reclaim Energy is going to be too costly for me at end-game too, since I am going to rely on air pets, with two gnoll-hide lariats. But I'm probably playing "wrong."
The water pet is something I've never tried but it looks pretty beefy. The fire DS is really nice, but I wonder if (especially since as of yet I've only been able to procure the water focus) a focused water + my casted DS on it is going to be the best bet until I can score the Torch...

On a completely unrelated note, if I wanted to solo some evil eyes for some cool bracelets to replace my cloth ones, would the Air pet be the way to go? Or am I just dreaming about soloing evil eyes at level 29? I remember them being quite nasty.
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