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#11
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Quote:
I don't believe games should be free, but neither do I like feature restrictions. That's why I suggest a limit on playtime per week. It gives you a chance to try some things and is simpler than the F2P cash shops that're so popular. What's so good about them? They're disgusting. Advertising and bling bling. There's no value in faster experience gain to me. That's superficial. Value is content and challenge. When I battle an area and use tactical knowledge to overcome the enemy and acquire a new weapon that allows me to level up somewhat faster, it has value not because of the increased leveling speed but because of the content and difficulties that got me there. The increased leveling speed is meaningless without those things. What's a game if all the content and challenges are removed? A slot machine.
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Full-Time noob. Wipes your windows, joins your groups.
Raiding: http://www.project1999.com/forums/sh...&postcount=109 P1999 Class Popularity Chart: http://www.project1999.com/forums/sh...7&postcount=48 P1999 PvP Statistics: http://www.project1999.com/forums/sh...9&postcount=59 "Global chat is to conversation what pok books are to travel, but without sufficient population it doesn't matter." | |||
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Last edited by stormlord; 06-17-2013 at 11:27 PM..
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