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#27
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![]() An MMO with a truly dynamic world would be amazing, I always wanted to see an MMO where the landscape would change and cities/forts etc would change hands and players could play parts in wars that broke out.
Ignoring the technical aspects, I don't really know how well a game that allowed those kind of significant changes to take place in the world would do. Let's say Player A and his guild help the Dwarves overthrow the Troll city. I know it sounds awesome, but when player B spent the last 2 weeks trying to finish a quest in that Troll city right before it got taken over, well there is going to be some anger there. Now sure, this could be avoided by making those cities and forts meaningless cosmetic lumps in the landscape, but that would take all the fun out of the battle for the city to begin with. Ultimately, I think people just want what they are comfortable with. People LOVE logging into this server and seeing Kelethin, or Freeport looking exactly the same as it was when they first logged in 14 years ago. Many of us were infuriated by the changes they made when they overhauled zones and let the Froglocks take their city back. Now imagine this happening constantly, I just don't know how well it would go over with todays average MMO gamer. | ||
Last edited by Gadwen; 06-14-2013 at 05:35 PM..
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