Quote:
Originally Posted by August
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The only difference is that mobs don't RESPAWN. I find it funny that you will complain about a 'competitive linear dungeon' and then sit in the same spot for 4 hours killing the 11 spawns your group can claim.
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Again, I say that you're talking about the old take on old mechanics when that is definitely not exactly how things would be re-done in a modern MMO. There's no reason that a non-instanced dungeon needs to be so static; that's just how it was done ages ago when EQ was created.