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![]() With the official announcement of EverQuest Next just a few weeks away the game has been coming up a lot at work lately. Since myself and a couple coworkers play on the P99 server I thought it would be fun to bring our most recent conversation to the boards.
We started talking about what would be some game changers (positive) and some game breakers (negative) in terms of features included in EverQuest Next. Changers would be categorized as something that isn't currently in the P99 era of EQ that you wouldn't mind seeing incorporated in EQN. Breakers would be features that you most associate with the P99 era of EQ that, if they weren't re-imagined in EQN, would keep you from purchasing the game. Here is my list, I would love to see what you guys think! Changers: *Non instanced player housing *Race/Faction based PvP system *Robust and rewarding crafting system Breakers: *Instanced zones *Class based characters (no one class fits all) *Smaller server/community sizes Sound off! -Cheeb | ||
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