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Old 06-03-2013, 12:49 PM
AdamM01 AdamM01 is offline
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Join Date: May 2013
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Quote:
Originally Posted by Vaildez [You must be logged in to view images. Log in or Register.]
So .0000001% of "that" game is hard? Leveling up was a joke and there was no risk at all.
Totally agree here. Getting to max level in WoW is a joke, you don't have to do any grouping if you don't want to, and you can get there as a casual player in about a couple of weeks. And although I can't speak for the newest addition to WoW (Mists of Pandaria) I can say that all the raids I participated in for Cataclysm were not incredibly difficult. And as stated above it is a small part of the game, I would love to see those who started their MMO life with WoW group up to fight mobs for 4 hours only to gain 1 bub of exp. Just sayin.

Quote:
Originally Posted by Korisek [You must be logged in to view images. Log in or Register.]
The levelling process of EQ Classic remains in pretty much any Korean MMO you pick up now, sans the money shops. I don't think the levelling process itself was the spark that made EQ as compelling as it was.
I agree here as well, it wasn't the leveling process itself, I think it was the fact that you had to get involved with the EQ community in order to progress through the game. I think that is why the EQlive servers are dwindling so much, with the introduction of mercs you no longer have to have a group to get anywhere, the game is becoming easy. I loved the fact that you had to get to know your fellow players and play with other people to get anywhere, that is why I was hooked from day 1. Nowadays I get bored with most games (Excluding WoW only because it was an MMO with a huge player base) in about 2 weeks, I don't have fun playing solo, I enjoy the community.

Edit: Also the introduction of the bazaar I think hurt the game. You actually had to interact with people and show them your wares in the EC Tunnel, it was more realistic and I thought made the game fun.
Last edited by AdamM01; 06-03-2013 at 12:53 PM..
 


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