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#11
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First of all you need I believe it's 180 MR to reach 95% root resistance the current cap. For many people that's not even remotely feasible, for others it means sacrificing hp/other resists just for a chance at resisting root. For whatever reason that 5% seems much more likely on first casts here. I don't want to hear about casters being ineffective, wizards have fast cast lure spells, mages have fire nukes and pets, enchanters are great utility / shouldn't be nuking anyway / necros are godly. Yes, Druids take a big hit, sorry Druids who are currently dropping close to 1k wildfires on VP geared melees with the utility of sow / heals / buffs / ports / cheetah.
If you want pvp where every class has an equal chance against another go play wow, which btw I happen to and enjoy, but this is classic eq it's a different experience, and if classic resists aren't to you're liking maybe this game isn't for you. Not all classes are meant to kill all other classes. Casters shouldn't be engaging melees 1v1 in the open. Melees shouldn't be engaging casters leved up high and out of range. Rogues shouldn't be taking on warriors 1v1, enchanters shouldn't be taking melees 1v1 etc etc.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle" | ||
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