Quote:
Originally Posted by Nagash
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Let's take a group of 6 people (10% xp full group bonus) of the same level (to avoid unnecessary noise) including one hybrid (40% xp penalty). This group kills a mob worth 60xp.
At the moment, the xp received by everyone will be: (60+10%-40%)/6=(60+6-24)/6=7.
What if the race/class penalties were not applied to the group but to the hybrid only? The xp gained would be 60/6+10%=11 for everyone but for the hybrid who would earn 60/6+10%-40%=7
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Not flaming... but just no... not at all.
I have explained the numbers already in like 3 or 4 threads on this subject. Search for my posts if you want to see the math.
Bottom line: Hybrids cause a group to take on average between 8-15% longer to level. Bad players can slow down a group much more than that.
Quote:
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Originally Posted by Oogmog
Right now if you group with a level 45, their "hell" level penalty is shared with the group and that level 45 gains experience at the same rate as the level 44 and level 46 in the same group. This was put in by Bumagager(Sorry, I know that's not the correct spelling) because it was his belief that is how it was in classic and I think most people can verify that isn't the case.
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Not true. There is no "hell level penalty" that is distributed to the group. Hell levels take a lot more xp to get through than the levels before them and even take more xp to get through than the level after them. However,
Hell levels do not affect the xp per kill received in a group in any way different to the normal split that happens at any other level. That split does not use a players level as a factor anywhere in the equation. It is based on the ratio of each players total xp to the total xp of the whole group.