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View Poll Results: Is variance still needed?
Yes, it promotes "competition" 75 29.18%
No, its an unneccesary non-classic time sink 182 70.82%
Voters: 257. You may not vote on this poll

 
 
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  #10  
Old 12-16-2009, 04:42 PM
Zarniwooop Zarniwooop is offline
Kobold


Join Date: Nov 2009
Posts: 194
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Quote:
Originally Posted by Reiyz [You must be logged in to view images. Log in or Register.]
If we're going the 1 wipe/next persons turn method, then the 120 minutes start as soon as the first FG is dead imo.
This is also complete garbage. Then the other guild comes in and gets to wait for 2 hours then they have to get out?

Whoever has the camp when naggy spawns with a raid capable force gets it. If naggy is up for 30 minutes unengaged, then they lose it. Unfortunately, this leads to guilds "fast-timing" and then doing things like "oh, we thought the time was up our leader told us so and so we ks'd them".

Again, there is no rational, drama-free solution between equally capable guilds other than rotation.
 


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