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#11
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SoW done.
Here's the Hex: [You must be logged in to view images. Log in or Register.] Here's the Result: [You must be logged in to view images. Log in or Register.] So, The methodology is... when you see this: [You must be logged in to view images. Log in or Register.] (Which is the file you are looking for in the spelleffects folder, the one related to the effect you are editing). The name of the tga file used for that spell. Notice how it spans 2 lines. It finishes its file name on the 2nd of the 2 lines with "ga.........". The line underneath this line, is where you start counting. [You must be logged in to view images. Log in or Register.] Count 7 Lines from where I just pointed out to start. [You must be logged in to view images. Log in or Register.] Notice the LAST two characters of this line are "úÄ" which wont always be the case. However, this is what the hex code "FA C4" looks like. Highlight Those 2 characters (Probably . . ) and type FA C4 (You might have to try C5 as mentioned previously to get the right direction, however Ive done nothing but C4 other than the heal spell which was C5, and its all worked on the first shot). So basically: 1. Find Spell file with the effect of the spell you want to mod. 2. Search for that file name in the spellsnew.edd file. 3. Count 7 spaces down from the "ga" of spel**.tga. 4. The last 2 characters on the right will be your mark. (4 chracters on the left pane with the Hex entries) 5. Change to FA C4 (Or C5 if you find it looks messed up still) | ||
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