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Old 05-02-2013, 11:39 AM
Hawala Hawala is offline
Sarnak

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Join Date: Apr 2013
Location: El Paso
Posts: 228
Default Reskinning Norrath

For the last few days, I've been reskinning Norrath, starting with East Commonlands.

I've implemented many of the textures in this zone, for example - this is the texture I used for the inside of the tunnel, and this is what I used for the sand around it. And...this is what I'm planning to use for the grass. More detailed grass unfortunately has the illusion of movement, because of poor antialiasing.

I've run up against quite an issue though, it seems that every zone has its own version of the same global items, such as grass, stone, paths, sand and dirt. These 5 alone have significant variations, due to the jagged nature of the intersections between sand-stone, sand-grass, sand-dirt, etc, probably about 50 tiles due to these border regions. And they are all repeated in every zone, or at least most zones have some kind of grass, some kind of dirt, and some kind of sand and stone, and some kind of path or trail that goes through the terrain.

I am wondering if anybody who has knowledge of how the S3D system works can help me out, how can I mass-copy these "global" files into all the zones in the S3D structure? Doing it by hand seems like a lot of work.

OR...

Is there any way to maybe modify the client to pull the textures from a central location, instead of having to have each zone have copies of the same texture?

I promise I'll post some screenshots when I get home from work today.
Last edited by Hawala; 05-02-2013 at 12:47 PM..
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