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Old 04-30-2013, 03:13 AM
Tradesonred Tradesonred is offline
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Join Date: Mar 2012
Location: Ecoli
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Originally Posted by Faerie Blossom [You must be logged in to view images. Log in or Register.]
Heaven forbid anyone be at a disadvantage while working their way up in an MMO. Losing really sucks, and no one should have to put up with the humiliation of being killed in a PvP MMO, especially not for some lame reason like their opponents having spent more time leveling or accumulating gear.
My point is that EQ end game is shallow deep, theres not much to it. If you played blue, its about getting new gear, starting another class if you got a lot of time on your hands, experiencing PVE content, thats it.

If youre playing PVP, then all there is more on top of that is to fight over camps, and "Call of duty-ing" it, having fun setting up ambushes in Gfay by hiding behind a big tree and jumping some random guy, things like that.

You misinterpret what im saying, im not saying that they should never die, im saying the death penalty is idiotic because it puts a huge deterrent to doing basically one of the only fun things in EQ: Mindlessly "Call of duty-ing" it up against other players because its kinda fun.

They should die over someone with more levels and gear usually, ideally with at least some chance of fighting back. But making them lose huge chunks of xp for fighting someone with those odds, when theres basically nothing to do in the game but that, is stupid.

Only fucking neckbeards with no lives or only care about griefing or is a blue dev that doesnt actually play the server / thinks of pvp as griefing that is best avoided (Solution: wait for it, make the pvp deaths more griefy) are incapable of seeing this, which is why its a low pop server with alot of neckbeards and griefers and devs who couldnt fix this box even if they were hit with a fixthebox stick.

Oh, and Harrison's back.
Last edited by Tradesonred; 04-30-2013 at 03:20 AM..
 


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