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Old 04-19-2013, 05:00 PM
Frieza_Prexus Frieza_Prexus is offline
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Originally Posted by One Tin Soldier [You must be logged in to view images. Log in or Register.]
And the resists, while nice, aren't going to mean a whole lot untill the raiding stage of the game.
I think the paladin resist change would have to be more than just some extra numbers. It implies a sweeping change to both the resist mechanics and the design of encounters. I think the goal would be to create a class that is universally tougher tanking all forms of damage and shrugging it off be it melee or spell while warriors remained as the kings of straight up melee tanking. By giving paladins such massive resists, you could make them extremely desirable for encounters tuned to specifically require that skill set. Imagine that if instead of flurrying, the AoW proc'd a fear or a 1200 point DD. A knight might be preferable.

While we're throwing out hypothetical changes, CH should never have existed in its current form. It should have either a massive cool down, or it should cost X mana per point of damage healed. You could make it still be very efficient, but the cost is that it will drain a lot more mana.

I'd also like to see epics completely reworked. Making them all weapons was completely stupid and it totally invalidated so many items in the game. The rogue epic should have been a cloak or boots. The wizard epic could have been a ring or a hat. Sure, some of the epics could have been weapons, but to do it across the board was just silly and it homogenized everyone. Gone were the days of melees fighting over what weapons to use, they all just equipped their epics and called it a day.
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