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#11
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Quote:
I really liked VP initially when TMO thought we wouldn't have a chance regardless of what they did. You trained, then we trained worse, you got the dragons, but everyone had pretty clean whistles. Since druushk it seems like it's just become this meta-game of pushing exploits to the absolute limit. Mobs being pulled through walls, trainers rezzing up and buffing outside of the zone geometry in un-trainable areas, illusion-spamming through locked doors, players insta-poofing out of zone (Lets not kid ourselves, guys, if the cleric didn't have DA up, they can't /q and expect to survive. It doesn't happen). When hard evidence is handed over, either nothing is done or it's deemed acceptable by GM's. In my experience, FE has only used tactics we've watched TMO use repeatedly, and once we're given the word to stop, we stop. TMO, on the other hand, actively seeks these exploits out, then continues to use them even after rulings against them. I want to play the game where 'skill' was about knowing the encounter and running it as efficiently as possible. That's a pretty fun game. Even the train/countertrain stuff is pretty fun. Finding exploitable dynamics and then using them until they're made illegal isn't fun. Now someone forgets he's not in VP, pulls the one stunt that's been deemed permanently bannable (I don't remember any talk of a 'first warning' in the system-wide message), and he's back swinging his water sprinkler in 3 days? Fuck the lack of consistency up in here. TMO has pushed the envelope on this type of exploiting time and time again. Their core is rotten, and permanent bans are the only thing that will force some sanity back into these morans. | |||
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