I played into velious on EQMac, P99 players going to this new server will be disappointed due to the lack of difficulty in the mechanics. Whoever said P99 just needs to fix a few huge gaffes is correct, you can't beat this server in terms of hitting on what the target audience (EQclassic folks) and the only real problems spawn from how knowledgable and dedicated the player-base is coupled with ridiculous guild politics that have pushed previous members of the Dev Team to quit.
The simple truth is that P99 is too competitive and that competitiveness has single handedly hamstrung the development of the server. Unfortunately I was part of the group that built that culture and it seems to be continuing long after my time as a player. The raid mob token idea from Sleeper is interesting, it basically creates instances in a game w/o them but I think it would have to be managed carefully and you would have to institute some kind of payment for them - such as implementing a grind quest that yielded spawn tokens - but honestly I would like to see rotations implemented on P99. I think it would make this server way more enjoyable for many more people than the few with a stranglehold at the top.
|