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Old 03-17-2013, 07:41 PM
maverixdamighty maverixdamighty is offline
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Join Date: Jun 2011
Posts: 942
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Quote:
Originally Posted by Woahnelly [You must be logged in to view images. Log in or Register.]
I am sure that far more players would be happy with a full rotation than would not (namely TMO and possibly FE). The best idea would be to have a GM set it up and run it. This would still take far less time then dealing with countless bickering and fte petitions.

proposal: have two tiers of raiding guilds and two tiers of raid targets.
Basically, guilds take turns killing target mobs. They have a 12 hour window after spawn to take down their mob regardless of how many times they wipe. After the window expires, the mob drops to the next guild in rotation.

To be able to qualify, a guild must demonstrate the ability to defeat a specific mob in the rotation. Not sure if gm's are able to do something like spawn the mob with no loot. To enter t1, a guild most have x amount of keys to VP or something of the sort.

This solution has more benefits than cons for sure. This is a GAME, lets give everybody a chance to enjoy all of its content.

TMO/FE --> if you guys are hellbent on arguing who is top guild, etc. then I suggest you all just go to the arena, whip it out, and battle.

Thoughts?
No.
 


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