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#11
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Quote:
In total that is 12 hours of variance per week, per target. Since you got your panties in a bunch over the overlap, lets give it a base value of 1.42 with 168 hours in a week vs 72 hours of potential variance. Variance included it clocks in at 41.76 hours. That's a smidge under 25% of the total hours in the week. If you assume that the current state of camping is 100% of the time due with the pre-existing variances, thats still 75%. But wait, you stated the person's playing time, not the total hours in a week, so the actual value I've given of 168 hours is too high. This means that the actual percentage is going to be 75% time camped at best. Less than 25% of the time you'll be able to 'play' your character... What was your line again? Quote:
Your claim on current situation: 85% of time not able to play. Proposed situation with +/- 6 hours: >75% of time not able to play. Less than 10%. Oh god, I am so glad I can play my character so much more than before!!!
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