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Old 03-01-2013, 03:12 PM
Nirgon Nirgon is offline
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Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,465
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I'll put this up on the list of early 1999 things gone from the internet.

As far as pets considered players/npcs, maybe some of these memories point it in this direction? I know for a while guards/npcs at least in light race cities would attack summoned skeleton pets, or players in skeleton illusion, or even someone who was hit by ignite bones (clearest memory of these!). We also had pets that when given see invis would not poof. Lots changed with pets and the master/pet relationship, and also those with player illusions I believe that you won't find in patch notes.

Another side note, if this helps at all, is that it was possible to invis your pet, then give it a buff (burn out for example) and when it attacked players it would not drop invis for a few patches.

When your sought change was implemented? I know in Velious air pets had parenthesis when invis.... but not always.

My vote is to add parenthesis on invisible pet names to your classic time line for a while and remove it at the time the player names get the same thing. I absolutely recall no parenthesis on invis, just them becoming visible with see invis during vanilla.

As far as deep reaching nuances like this, I have someone you can talk to (its not me), and I absolutely promise its worth 10 minutes of your time if he agrees to discuss things.
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