Quote:
Originally Posted by Daldolma
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It's a borderline exploit that enchanters zone to heal their charms, agreed. But half of what makes up good EverQuest strategy is borderline exploitation. You're given the rules with which you have to work. It's not like he's duping items with a merchant or something.
When a pet user and a rogue duo, and the pet user roots the mob (thus enabling pet to tank via range aggro), that's an exploit of sorts -- the clear intent of the creators was to disallow pet tanking with other melees in group. Chain-petting mages are exploits of sorts. I doubt the game's creators had realized that a mage, when his pet was in trouble, would be better off allowing it to die and summoning a new one than attempting to heal and/or otherwise save their current. They're strategies as much as exploits.
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Range agro with root an exploit? How is that not intentional? They coded it specifically to target the closest person. They could have said "fuck it" and not done anything, and root would have just made it so the mob just couldn't move but could target anyone who still had the most hate. It's a valid tactic for any classes (or even pet) to tank and allows different strategies and combination of classes to work together.
Resummoning pets instead of healing is exploiting? That's such a stupid example it's not even funny. When you have a focused earth pet at lvl 49 it comes out to roughly 4k hp. How is it logical to use a 100 mana spell to heal between 140-200hp with a spell from lvl 20 vs resummoning a pet that costs what? a malachite or two and 200 mana?
Just because they're remaking the game as it was in 1999, doesn't mean that you also have to relive the ignorance as it was back in 1999.