Project 1999

Go Back   Project 1999 > Server Issues > Bugs

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #11  
Old 02-27-2013, 01:14 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

The database snap shots appear to be admissable as evidence in court..

However, the code itself... I mean I could just lie and paste something in myself. That's harder to prove.

Can one of the chiefs of classic implementation explain to me what would be required as proof codewise?

This piece of the convo confirmed for me what part is DB and what part is source:

Quote:
well for resists the source contains a maximum for each mob
^ I would think the DB would have mob specifics (that's how I, or anyone else I consider a talented source dev who uses a DB would do it)... seems real backwards to me but.. this was the 1999 coding approach maybe? I was in high school when these guys were coding this shit and my... how practices have changed... I think storing things in plain text at one point was considered safe as long as the DB software was considered up to date? Lawl.

As far as maximum obtainable, not even mob specific..
Quote:
the DB has maximum displayable; source has maximum obtainable.
Again wtf. You'd think max displayable and attainable would both be static variables in the source if one was being done that way? Or something in the DB that could be changed on the fly.. for what purpose I can't think of a reason without a resist system overhaul... I'm not sure what madness they had going on... but, I'm not sure WHERE (how? heh?) it was stored then as opposed to now on the eqemu source matters.

The point is that 255 is referenced to be the cap and the player sources mentioning it are extremely credible in my eyes. That said, I can't see anyone refuting the point in these few threads that we can find.

This one sticks for me, and trust me I will be quick in the event I make a mistake to readily admit any fault and bring it up any time I put my word on the line (Venril aoe was ferking dumb but misleading based on what was stored/access restriction due to # of modifications.. user not admin access atm, botching the pvp debuff amount from memory.. shoulda fact checked). The -150 resist check and 255 cap are during the same era and I am sure correctly implementing this cap would bring raid encounters much more in line with what I remember. I'd of course never ask for something goofy like the roll over bug to be added somewhere to the timeline for the "true timeline" project completion server that rolls out some day.

This resist stuff is ole Uthgaard's bag along with some of the other head scratcher issues to try and make work here. The current code is "much more classic" than whatever existed before, of this I am certain, however, getting 400 magic or w/e and perma resisting Venril taps is a classic immersion destroyer for me.
Last edited by Nirgon; 02-27-2013 at 01:22 PM..
Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:21 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.