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#11
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The database snap shots appear to be admissable as evidence in court..
However, the code itself... I mean I could just lie and paste something in myself. That's harder to prove. Can one of the chiefs of classic implementation explain to me what would be required as proof codewise? This piece of the convo confirmed for me what part is DB and what part is source: Quote:
As far as maximum obtainable, not even mob specific.. Quote:
The point is that 255 is referenced to be the cap and the player sources mentioning it are extremely credible in my eyes. That said, I can't see anyone refuting the point in these few threads that we can find. This one sticks for me, and trust me I will be quick in the event I make a mistake to readily admit any fault and bring it up any time I put my word on the line (Venril aoe was ferking dumb but misleading based on what was stored/access restriction due to # of modifications.. user not admin access atm, botching the pvp debuff amount from memory.. shoulda fact checked). The -150 resist check and 255 cap are during the same era and I am sure correctly implementing this cap would bring raid encounters much more in line with what I remember. I'd of course never ask for something goofy like the roll over bug to be added somewhere to the timeline for the "true timeline" project completion server that rolls out some day. This resist stuff is ole Uthgaard's bag along with some of the other head scratcher issues to try and make work here. The current code is "much more classic" than whatever existed before, of this I am certain, however, getting 400 magic or w/e and perma resisting Venril taps is a classic immersion destroyer for me. | ||||
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Last edited by Nirgon; 02-27-2013 at 01:22 PM..
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