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#21
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![]() Last piece of info to consider.
If mob gate was at 5-6%, I shoulda just been able to kill a krup wiz/sham the second they tried it with a draught and it would have been no issue at all. The truth is, back in the day, I had to help stun esp if a stun kick or bash missed... and they'd resist. Mob gate was a real pain. 30% they should be in range to try it, next spell they cast if they try to cast one will be a gate. Mobs can also try to gate multiple times. Leaving this for Nilbog to decide now, 5-6% gate range is crap :P and classic players know it :P. | ||
Last edited by Nirgon; 02-25-2013 at 10:17 PM..
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