Issue: Players can use /shownames x with the argument x being numerals 1-4 or 0 (reset). These arguments allow players to show just first name; first/last name; first/ last/guild; and title/first/last/guild.
Resolution: /shownames should only take the arguments "on" or "off" until Post-Luclin.
December 13, 2000 (Velious), Zam game commands webpage showing that /shownames only takes the arguments "on" and "off".
http://web.archive.org/web/200012130...e_Commands.htm
Quote:
/shownames -- Turns on or off visible names above PC's and NPC's heads.
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January 8, 2002 (Post Luclin) patch message allowing for the additional arguments:
Quote:
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January 8, 2002 3:00 am
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** Items **
...
** Interface **
- Added /tgb as a short version of /targetgroupbuff
- /shownames now works with the following parameters:
no parameter = display the current setting.
off = don't show player names over their heads
1 = show only first names of players
2 = show First and Last Name
3 = show First, Last, and Guild (if any)
4 = show Title (if any), First, Last, and Guild (if any)
Also, the LFG, AFK and LD tags will always show if names are not off.
There will no longer be brackets around them, and LFG will now appear
at the end of the name with the AFK and LD tags (instead of being a *
at the beginning)
- A player character will always have a name over its head, even if
they are skeletons (unless /shownames is off), with the exception of
some rare cases when players are turned into certain NPCs
- Added /ttell. This will send a tell to the player character that is
currently your target. The command will also allow corpses as a valid
target. /ttell'ing a player's corpse will auto-tell that player (this
was actually patched earlier along with an emergency patch)
- Added IRC style '/me' as a synonym for /emote (this was actually
patched earlier along with an emergency patch)
- Added '/send' as a synonym for /tell (this was actually patched
earlier along with an emergency patch)
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