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![]() I do recall in classic that a mob would immediately jump to a player who is under around 20% hp.
However if that low hp player continues to kite it, and never goes above 20%, should it continue to just blindly chase that player regardless of any additional threat generated/damage done? I never used that tactic on live (but use it here) so I can't comment, but this can be used to trivialize content right now. | ||
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