Quote:
Originally Posted by Frieza_Prexus
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Not exactly. The mob would have an equal chance at spawning at ANY point during each independent window extension. IE: during window one it could spawn at 1 second in or at the last second.
Yes, there are "blocks" where a staggered sock is, in theory, possible. However, the idea is that the % chance at an extension is conducted at some point when the timer is between 75% and 85% completion, AND the first timer extension has a 50% chance of occurring (or tweaked to some reasonable % so as to make socking unprofitable). These combined raised the level of uncertainty to a point so that socking becomes immensely unprofitable.
Also:
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You're not understanding what I'm saying, every single extension's endpoint would be a known time which makes your solution "more of the same".
Quote:
Originally Posted by Ele
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No boss here has a 10 hour variance, they range from 18, 24, and 48 hour variances.
The chances that a mob goes to the last 10% of its window is already low, on top of that it would be highly discouraging to those wanting to sock something out that last 2-5 hours to have a coin flip that it could be another 24 hours, and yet another coin flip to extend again.
The reason socking is prevalent at this point (keeping in mind the variance as implemented is not classic) is because you know that the boss will spawn for sure within that rapidly closing window. The addition of FTE rules also further encourages sitting on spawn points for the FTE lottery win.
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Made up numbers for simplicity. Also, the odds that a mob will spawn in the last 10% of its variance are the same as the first 10% or at any other time, so a late window spawn is just as statistically probable as any other spawn time.