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Old 01-24-2013, 10:07 AM
RoguePhantom RoguePhantom is offline
Sarnak


Join Date: Sep 2012
Posts: 261
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Cool things about item loot:
-players do quests for no drop items.
-twinks are gangbanged for their shiny pixels. instead of running from them. there's a reason to pvp other than zone control or simple griefing.
-separates pve looters from pvp looters

Bad things about item loot:
-losing primary, secondary, or ranged. detrimental to play a melee without a weapon (i would not support an implementation of item loot without those slots being protected. honestly i might go as far as to say for custom item loot, a melee spawns soulbound with the weapons they had equipped when they died)
-can't implement after server is established

I think every iteration of a pvp server should attempt item loot at launch. If it doesn't work, fine. If it does, great.

Also, casters shouldn't be able to meditate without seeing only their spell book prior to level 35. In before someone says casters are better than melee.
I like the soulbound melee stuff... until you get to the high levels. I don't want a monk to perma spawn with TStaff.
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