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#11
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Opening my log file I found this:
2013-01-14 18:03:37 Starting EverQuest (Build Oct 31 2005 10:33:37) 2013-01-14 18:03:37 Timezone: UTC-5h00m 2013-01-14 18:03:37 Loading graphics DLL. 2013-01-14 18:03:37 Parsing INI file .\eqclient.ini 2013-01-14 18:03:37 INI file .\eqclient.ini loaded. 2013-01-14 18:03:38 Initializing timers. 2013-01-14 18:03:41 Checking critical files. 2013-01-14 18:03:41 Initializing WinSock. 2013-01-14 18:03:41 Enumerating 3D devices. 2013-01-14 18:03:42 Found adapter #0 - NVIDIA GeForce GTX 650 Ti (9.18.13.1090) 2013-01-14 18:03:42 Adapter #0 - NVIDIA GeForce GTX 650 Ti : 2013-01-14 18:03:42 32Bit = 1, D32 = 0, D24 = 1, D16 = 1 2013-01-14 18:03:42 16Bit(565) = 1, D32 = 0, D24 = 1, D16 = 1 2013-01-14 18:03:42 16Bit(1555) = 0, D32 = 0, D24 = 0, D16 = 0 2013-01-14 18:03:42 Initializing keypress handler. 2013-01-14 18:03:42 Parsing INI file .\defaults.ini 2013-01-14 18:03:42 INI file .\defaults.ini loaded. 2013-01-14 18:03:42 Loading keyboard tables. 2013-01-14 18:03:43 Creating window. 2013-01-14 18:03:43 Checking display driver version. 2013-01-14 18:03:44 Activating window. 2013-01-14 18:03:45 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2013-01-14 18:03:45 Ratio is 1.60 2013-01-14 18:03:45 Resolution was capped at 1280 x 720 2013-01-14 18:03:45 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2013-01-14 18:03:45 Resolution selected 1280 x 720, 32 bits 2013-01-14 18:03:45 CRender::InitDevice: Using 32bit mode. 2013-01-14 18:03:45 CRender::InitDevice: Using vsync 0. 2013-01-14 18:03:45 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-01-14 18:03:45 CRender::InitDevice: HardwareTnL Enabled. 2013-01-14 18:03:45 Using hardware vertex shaders. 2013-01-14 18:03:47 Initializing render system. 2013-01-14 18:03:47 Trilinear Mipmapping available. 2013-01-14 18:03:47 Vertex Shader Version: 3.0 2013-01-14 18:03:47 Pixel Shader Version: 3.0 2013-01-14 18:03:47 Initializing engine internals. 2013-01-14 18:03:47 CRender::InitDevice completed successfully. 2013-01-14 18:03:48 Parsing INI file ./eqlsUIConfig.ini 2013-01-14 18:03:48 INI file ./eqlsUIConfig.ini loaded. 2013-01-14 18:03:58 Server selected 67.23.190.76 (8050378). 2013-01-14 18:03:58 Initializing DirectInput. 2013-01-14 18:03:58 Initializing Keyboard. 2013-01-14 18:03:58 Initializing Mouse. 2013-01-14 18:03:58 Creating font list. 2013-01-14 18:03:58 Creating game object. 2013-01-14 18:03:58 Deleting obsolete files. 2013-01-14 18:03:58 Loading string tables. 2013-01-14 18:03:58 Initializing client variables. 2013-01-14 18:03:58 Loading spell effects. 2013-01-14 18:03:58 Initializing display structures. 2013-01-14 18:03:58 Sound Manager loaded 2165 filenames from soundassets.txt. 2013-01-14 18:04:00 Voice Manager loaded 12 macros from VoiceData.txt. 2013-01-14 18:04:00 Networking: using port [64404]. 2013-01-14 18:04:00 Networking: Connection Established [1] 2013-01-14 18:04:00 WorldAuthenticate: Initiating Login. 2013-01-14 18:04:02 Networking: Connection Closed [0] with 0 pending bytes. 2013-01-14 18:04:02 *** ERROR: WorldAuthenticate. My message arrival was NULL, the net has been shutdown. 2013-01-14 18:04:02 *** WorldAuthenticate. Checkpoint 3. 2013-01-14 18:04:02 Cleanup 4 2013-01-14 18:04:02 2013-01-14 18:04:02 Cleanup 5 2013-01-14 18:04:02 2013-01-14 18:04:02 Cleanup 6 2013-01-14 18:04:02 2013-01-14 18:04:02 Cleanup 7 2013-01-14 18:04:02 2013-01-14 18:04:02 Cleanup 8 2013-01-14 18:04:02 2013-01-14 18:04:02 Cleanup 9 2013-01-14 18:04:02 2013-01-14 18:04:02 Cleanup 10 2013-01-14 18:04:02 2013-01-14 18:04:02 Cleanup 11 2013-01-14 18:04:02 2013-01-14 18:04:02 Picking a default resolution, desktop is 1680 x 1050, 32 bits 2013-01-14 18:04:02 Ratio is 1.60 2013-01-14 18:04:02 Resolution was capped at 1280 x 720 2013-01-14 18:04:02 Resolution verified 1280 x 720, 32 bits ... diff was 1000 from 0 modes 2013-01-14 18:04:02 Resolution selected 1280 x 720, 32 bits 2013-01-14 18:04:02 CRender::InitDevice: Using 32bit mode. 2013-01-14 18:04:02 CRender::InitDevice: Using vsync 0. 2013-01-14 18:04:02 CRender::InitDevice: Using 24bit depth buffer with 8 bit stencil. 2013-01-14 18:04:02 CRender::InitDevice: HardwareTnL Enabled. 2013-01-14 18:04:02 Using hardware vertex shaders. 2013-01-14 18:04:03 Initializing render system. 2013-01-14 18:04:03 Trilinear Mipmapping available. 2013-01-14 18:04:03 Vertex Shader Version: 3.0 2013-01-14 18:04:03 Pixel Shader Version: 3.0 2013-01-14 18:04:03 Initializing engine internals. 2013-01-14 18:04:03 CRender::InitDevice completed successfully. 2013-01-14 18:04:03 Parsing INI file ./eqlsUIConfig.ini 2013-01-14 18:04:03 INI file ./eqlsUIConfig.ini loaded. | ||
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