Difficults manifests itself differently in WoW than it does in EQ. A lot of EQ's difficulty lies in inconvenience and being unforgiving. If you fuck up and die in EQ, you lose hours of xp and have to find your way back to your corpse from wherever you were bound. When you want to travel, you need to engage another player. When you want to buy or sell nice items, you need to engage another player.
Most classes can't solo, and most things worth doing aren't soloable even by most solo classes.
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Is there actually some kind of challenge?
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In World of Warcraft you can have down syndrome and end up 60 in full epics. But beyond that, boss fights in WoW have mechanics beyond "ZOMG zerg the dragon", and pvp has the most potential for difficulty than any other mechanic, ever. Players can think and adapt, and some of them will be smarter or better than you whether you like it or not. I imagine PvE won't really present much of a challenge. Pvp is, by nature, always going to have some challenge.
That said, I don't feel the same nostalgia for vanilla WoW I did for EQ.