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Originally Posted by Dumesh Uhl'Belk
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I believe my memory and experience line up with Girth on this one. I don't remember ever being interrupted from just being damaged. For instance, a DoT tick never interrupted my casting. A non-stun spell, never interrupted my casting. Only melee hits, stun/mez spells, and bash/slams interrupted casting, and the melee hits only did so when they could cause movement. If you were successfully cornered, you limited your interruptions to the second and third categories. If you were also a cornered ogre, it was only the spells that could do it.
I do not have hard evidence on this. It is just my honest recollection atm, but I will try to do some research or perhaps experiment on live.
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Spell damage was handled differently.
Decent description of channeling, which is more what we're talking about than stun immunity.
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Channeling - A caster skill, obtained by INT casters at level 1 and WIS casters at level 4. Channeling can be raised by ALL spell casts, regardless of the spell's type. A high channeling skill will help prevent interrupts from being hit in melee combat. For example, a high level caster can still get a spell off after being hit many times in the casting process.
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The point remains, you could still be interrupted even backed into a corner and being hit by non-stun melee skills. Yeah, it was hard, but there are skill checks involved. And regardless of whether you move or not, you could still be interrupted if the dice gods hate you.