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#26
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And even you agree on the actual topic; gems should be dropping in other places. Why step in to justify something that you immediately admit is wrong. I really like your solution to this. If you are lucky, and the dino spawn is 50/50 with the PH, you could probably kill 3 per hour. Now, the drop rate is much closer to 5%, but even with your math(10%) you are looking at a little under 4 hours per single gem. And even then, your chances it being a diamond or blue diamond are small. Bugs in seb, you are probably looking at around 2 hours, maybe less, per drop on a diamond or blue diamond. For the sake of argument, go with a 3 man group doing the camp. Even under very good circumstances, that is about 4 hours to get a gem to each player. So basically, under the very best of circumstances, which excludes any PvP, travel, or less than ideal class involvement, it would be about 16 hours of pure farming to pick up a reasonable resist set(2rings, ear, and neck or face). Factor in a 30% success rate on combines, and you are up to 48 hours of extra farming. 48 hours with a strong group class, who gets ported as soon as they need it, and never has to PvP or share the spawn. How much extra time would that be on here? You are wrong about people gearing their 5th alt. Level 40s who quit don't have resist gear. Higher level players sell their accounts for "blue plat" and that gear stays in circulation. Skelly listed a ton of high end gear and not a single JC resist item when he sold his account. Most Nihilum players, a year and countless hours into this game, still don't partial elemental damage. Of those that do, most only partial fire, and that is because of surplus red dragon shields. Look at Northwest's screenshots. 180+ FR and 80 CR means that even one of the game's more active players in PvP is using resist specific dropped items rather than the universal resist JC items. While there are some players on this server with an amazing excess of farming time and geared alts, it is the exception rather than the rule. Quote:
The point is, EQ has always been a time consuming game, and on this server it has just been made even more time consuming. It's really no different than if there was a 20% off-chance that any named that spawned, just dropped nothing. | ||||
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