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#16
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*Archery as a viable dps for rangers. *FD for rogues. Think as a deception. *Horses or mounts in classic (As graphically possible...) *Druids evocation being impacted by weather *Resists modifiers for players by zone climate / location ie Oasis lowers heat, Everfrost lowers cold. Barbarians don't do well in hotter climates whereas Iksars would need high cold resists in snowy cold zones. *Mobs being chained to areas (They regen when they run back). Why would a guard leave their post if they chased you away? Same *Travel and sandboxy feel. *Boats! *Non-instanced content, but maybe faster spawns in certain areas. *Racial and class penalties. Hybrids have both magic and melee skills so they take longer to master their craft. I took a break from p99 and played Vanguard for a bit this fall when it went F2P. I really liked the game. It felt like the ideal mix between what made EQ great and some WoWesque features that makes the game marketable to a newer MMORPG generation. They addressed a lot of the issues that are brought up here. | ||
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