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Old 12-19-2012, 09:51 PM
Alexu Alexu is offline
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Join Date: Nov 2010
Posts: 11
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Quote:
Originally Posted by Noudess [You must be logged in to view images. Log in or Register.]
So you're saying they intended:

selling a used up item after a non-used up one and getting 2 non used ones back?

having a level 12 get xp from a 30 mob via some contorted battle?

MQing items they intentionally made no drop?

Show me any proof of that. They are all such bastardizations of intended functionality and you think its consipracy? Can you back any of that up? No. Its just people*not wanting to give up cheats.
Do you really think that there is absolutely no chance that any of these "bugs" were intentional? You have no way of knowing this without talking to the devs themselves. You can think you know all you want, but you will never know for sure.

The amount of planning and detail that went into this game is absolutely astounding. They had to have foreseen the possibility or even need for powerleveling (e.g. a guild might need extra of a specific class for a certain encounter). Maybe no drop quest reward items were allowed to be MQed, but not intended to be tradeable for reasons beyond your perspective. There are many things to consider here.

It is wonderful that DnD paved the way for this game (God(s) Bless you hard core role-players that made this all possible!), but this game is not DnD. It is its own game.

My argument is not to say that these things were intentionally programmed into the game, but for you to say that they surely were not intended is not something that you have the authority to decide in my opinion.

Not that any of this matters anyway...
 


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