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Old 11-29-2012, 01:22 PM
Silo69 Silo69 is offline
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Join Date: Sep 2012
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Quote:
Originally Posted by stormlord [You must be logged in to view images. Log in or Register.]
I played on Sullon Zek between 2001-2005 and Zek thereafter. On SZ, anybody of any level could kill you. That's as tough as it gets. So I'm not going to say the things I'm going to say from a foxhole. I'm saying what I'm saying with confidence and I'll stand out in the open because I'm speaking with some experience.

The primary reason the Zek servers didn't do well:
1) Open-world PvP in MMORPGs is not popular

That's the #1 reason. Players prefer things like the battlegrounds type of PvP. That way they can sample PvP when they want to and can ignore it the rest of the time. With open-world PvP ther'es no options: you're in or you're out. What made it worse in EQ was the lack of istances early on.

I'd say the second reason is this:
1) PvP in Everquest was not the priority

Everquest was no designed explicitly to be PvP-oriented. From what I understand, they only added the PvP servers in the last stages of development as optional forms of gameplay.

I've played on red p1999 and like the server, but I'm not surprised by its population one bit. In virtually every single MMORPG I've played the PvP servers have smaller population. Generally this is because of open-world pvp. This is not to say that I myself don't like open-world pvp. Actually, the truth is I do like it.

Most players aren't hardcore enough to brave the world without some protections. Even I had protections because I was a ranger. I could track and see them before they surprised me, for example. Just imagine if I had been a warrior and couldn't fine a group. What would I do in a PvP situation? Lots of playres on the PvP server(s) will select solo-able classes and get a high level and then create some "pure" alts afterwards. But just as many don't and thus many of them end up leaving and I suspect it has a major impact.

The point I make in the previous paragraph is an important one. A game that's heavily group-dependent and population-sensitive and not tuned for PvP specifically can be very vulnerable.
sullon was the real pvp server i miss thee
 


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