Quote:
Originally Posted by Splorf22
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Hmm let's see. PoTG is 6 mana/tick, C2 is 11, epic is 3, we'll assume FT 3. So total that's 23. The wizard casts the epic (15 seconds) then does sit/mana robe dancing for 13 ticks then casts two bane spells (15 seconds).
So we have 5 ticks of 23 while casting and 13 ticks of 23+21+20 = 64 for a total mana gain of 947 and an output of 800. We'll ignore the 1/3 of a bane spell for now, so 947*5 = 4735 damage every 18 ticks, which averages out to 43 dps sustained. Which is really not bad but definitely behind all pure melee. Of course the wizard also has ~15k damage from his initial manapool. If we assume a 15 minute fight, that's another 16 dps bringing the total to about 60, which is definitely behind rogues and monks, probably about the same as warriors or rangers, but ahead of everyone else. Unless I made a math error somewhere.
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You are forgetting harvest, you are calculating damage based on Kunark gear mana. (Will be more like 20k dmg with a decent geared wizard,not max geared at all) Clicking epic is only for the regen when you are low as you can use a quick torpor to regen(oh ya and you arent counting regen). You assume max DPS on melee, and you aren't factoring aggro mechanics in velious and the importance of keeping it on the main tank. Monks/Rogues can go full out now as a baddie has a max of 32khp and about 5-20 seconds of lifespan.